Let’s remesh the object Shift + R Game dev TV spec to smooth the mesh click and rag to the side We start with the
Tag: gamedev
Procedural Textures
Uses nodes to create a material rather than pictures or photograph of a material Fac mean the mixture of the two colours. 1 means the
Seemless Textures
It must be seemless I ca nextend textures with pressing G + G (edge slide option) and C to disable clamping
Doors and Windows
Roughness black = reflective black = no reflection Bump we don’t want any white on the glass
Texture Atlases
The log has got two kind of textures, the bark and the base of the log We commonly use a texture atlas which combine lots
Make PBR From a Painted Texture
Texture painting technique has got a limitation due to the material reaction to light. The block on the right bottom corner has been texture painted.
Texture Painting
With texture painting we can use the smart UV unwrap pros: no seems cons: no roughness select one stone, click N and then go to
Texturing Simple Projection
This is a quick technique to apply textures to an object and import it in Unity. The cons is that there is no way to
Stone Texturing With Box Projection
This technique is only suitable for blender but it won’t work for Unity because it requires UV mapping We start with stone texturing To import
Modelling a roof
We use the created modules to get the correct size of the roof. We will use three modules We use g to move faces in