Remesh a plane
we add a multi resolution modifier
it distorts the mesh
we can choose the simple method
click on Simple multiple times until happy with the mesh size
more faces
we can then bake the sculpt over the original and paint on top of it
Technique PBR
We can also add a PBR material on top of the plaster
We can also use the PBR as base material for some procedural texturing in the shade editor
We then create a new material for the plaster
Bring the PBR in Control + shift + T
we add a mix RGB
if we change the option to color overlay
Another way to influence the color is with a color ramp
We can now add some ambient occlusion
I want to combine the ambient occlusion and the color ramp. Control + shift + rightclick
We need to flip the colors because we want the ambient occlusion to influence the main color
we now need to add a color ramp
we now start to see the ambient occlusion effect when we move the black up
We now can modify the mix option to multiply
the difference is much better