![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-517.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-518-1024x802.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-519.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-520.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-521.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-522.png)
I need more vertexes to play with
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-523.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-524.png)
Remesh = shift + R
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-525-1024x704.png)
Control + R to remesh
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-526-1024x715.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-527.png)
now I can start sculpting
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-529-1024x707.png)
to dig into the mesh I can hold down Control; In this way I do the reverse of the brush
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-530.png)
If I hold Shift + left click I smooth the shape
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-532.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-533.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-534.png)
The mesh is now streched. If I want to remesh I can do that = Control +R
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-535.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-536.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-537.png)
The rock is now having lots of poly, we can enable the statistics
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-538-1024x499.png)
Lets remesh with a bigger number
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-539.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-540-1024x517.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-541-1024x776.png)
Shift + R to show the voxel size; it doesn’t adapt to the size of the rock
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-542-1024x700.png)
If the rock has grown up we might end up by re sizing the mesh up
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-543.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-544-1024x604.png)
To remove brush symmetry
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-545.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-546.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-548-1024x941.png)
Lets add new HDRI
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-549.png)
Press home key to center the shaders if not visible
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-550-1024x382.png)
Add environmental texture
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-551.png)
Go to render mode
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-552-1024x898.png)
We grab PBR from polyhaven
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-553-1024x659.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-554.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-555.png)
we unzip the files downloaded and they look like this
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-556.png)
Enable the wrengler
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-557.png)
With the wrengler in I can select the texture shader and then press Control + T to auto complete
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-558.png)
change the coords from UV to Objects
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-559.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-560.png)
Normals
I can’t connect the normal shader to the basic colour shader. As you can see from the picture below the two nodes have different dot colour yellow vs purple. This means I need something in between
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-561.png)
We need a normal map
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-562.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-563.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-564.png)
Connect the map coords to the normal shader
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-565.png)
change the normal shader to Box from flat and increase the blend
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-566.png)
Now we need to hook up the roughness
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-567.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-568.png)
remeber a roughness of 1 = full white
roughness 0 = full black
Let’s plug the roughness in
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-569.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-570.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-571-1024x523.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-572-1024x532.png)
Displacement
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-573.png)
Lets create a new rock from a pre existing one and lets use a new brush in the yellow section
yellow: deform, push and pull around section
blue section: add and take away
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-574.png)
remesh when finifhed
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-575-1024x703.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-576.png)
Select the principled texture and : Control + Shit +T
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-577-1024x618.png)
The wrengler will automatically fill the shader page
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-578-1024x1001.png)
The displacement is at the bottom
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-579.png)
That node is called reroute
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-580.png)
the normal map is missing, we can add it manually
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-583.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-584.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-585.png)
Change from uv to object
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-586.png)
change all projection to Box instead of flat
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-587.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-588-1024x843.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-589.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-590-1024x901.png)
We need to activate the displacement
Press N and option
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-591.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-592.png)
You need to be in renderer cycles
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-601.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-593.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-594.png)
Change now the scale of the displacement to see the effects
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-595.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-596.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-597.png)
I can now increase the level of the mesh
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-598.png)
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-599.png)
For better game performances render > levels
![](https://www.kingpengstudio.com/wp-content/uploads/2022/10/image-600.png)