Main camera settings
Set the workflow to Linear rather than gamma
Enable static components
Make sure when importing objects in the scene that “generate lightmap UVs” is enabled
Ligtht settings
start with small light map resolutions
To visualize the lightmap in the scene
generate lighting
To bake lights in the scene we need to set them to Mixed mode
Environment light setting
For interior scene is always recommended to use HDRI images
Setup the HDRI image
set texture shape to Cube map
Create a new material
set the shader to skybox/cubemap
Assign the HDRI image to the material
assign the HDRI material into the light environment slot
assign the directional light into sun source – DONE
Reflection probe to capture reflections inside the scene
add a reflection probe in the scene
increase the size of the reflection probe to cover the whole room
enable box projection
increase the lightmap settings
disabled the compression
enable ambient occlusion
Bake the lights one more time
Add an Area Light
and area light could be fit around a window for example
possible area light setup with a blue value simulating the sky
we can bake again and increase the indirect intensity to 2
Increase the shadow resolution
Edit/project settings, select URP
increase the light resolution to 4k
enable soft shadows
Add Post processing
don’t forget to enable post processing in the game camera
create a new profile and add overrides