Main camera settings
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Set the workflow to Linear rather than gamma
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Enable static components
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Make sure when importing objects in the scene that “generate lightmap UVs” is enabled
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Ligtht settings
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start with small light map resolutions
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To visualize the lightmap in the scene
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generate lighting
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To bake lights in the scene we need to set them to Mixed mode
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Environment light setting
For interior scene is always recommended to use HDRI images
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Setup the HDRI image
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set texture shape to Cube map
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Create a new material
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set the shader to skybox/cubemap
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Assign the HDRI image to the material
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assign the HDRI material into the light environment slot
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assign the directional light into sun source – DONE
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Reflection probe to capture reflections inside the scene
add a reflection probe in the scene
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increase the size of the reflection probe to cover the whole room
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enable box projection
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increase the lightmap settings
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disabled the compression
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enable ambient occlusion
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Bake the lights one more time
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Add an Area Light
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and area light could be fit around a window for example
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possible area light setup with a blue value simulating the sky
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we can bake again and increase the indirect intensity to 2
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Increase the shadow resolution
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Edit/project settings, select URP
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increase the light resolution to 4k
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enable soft shadows
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Add Post processing
don’t forget to enable post processing in the game camera
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create a new profile and add overrides
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