Main camera settings Set the workflow to Linear rather than gamma Enable static components Make sure when importing objects in the scene that “generate lightmap
Month: December 2022
Bread modelling
import the image ref and start with a plane extrude the edges to stretch the shape of the plane we can add loop cuts to
Stylized Table
Vertex bevel to smooth the corner. Control + B then Vx3 Edge bevel then Vx2 and pull select faces and delete faces click one edge
Advanced Materials
Select the model and add a new material to it Let’s make a curvature map Add gradient texture and color ramp Click Control + T