Make sure you are in Texture painting viewport
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we need a new texture to replace our current brown colour
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I hook up the new texture in the top slot of the mix rgb
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Now we can use a stencil to paint on top of the wood
Create a new texture
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go to texture properties and open up a new image
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Note: brush strength to 1
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change the mapping to “stencil”
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We now get a stencil that we can use to paint; we can move it with the right mouse button
Shift + right click to increase the size of the stencil
control + right click to rotate the stencil
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Note that image aspect keeps the image proportions
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the colour must be on white, therefore saturation to zero
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we can now paint the texture on the beam
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to ease the job we can enable the local view
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for the top and bottom side of the log we need a new texture
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texture properties
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always better to save the texture before adding more details
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when not required I can turn off the stencil
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Note this option must always be enabled
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We now want to add some roughness to the texture
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I can also use the cavity shader to influence the roughness
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Control + shift + left click
black = shiny
we need a color ramp to flip the black/white around
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