With texture painting we can use the smart UV unwrap
pros: no seems
cons: no roughness
select one stone, click N and then go to item
the scale should be 1. Or we can find a stone with scale on within the ducplicates
we can play with angle limit
To mark the seems
create a new window on the top left corder to add the shade editor
add new texture
To save the painted texture
The texture is saved as a separate file compared to the blender file
To delete the texture I can just use the fill paint bucket
the paint goes over the edges very slightly, this is known as the bleed
or
16px of bleeding is standard practice
we want to paint a texture on the rock
select the Texture option
make sure we didn’t add the texture in the texture mask
when painting with texture we need to be in full white and no saturation
we can change the mapping to random
it’s better to tap with the brush rather than paining to avoid bluring areas
Always check the face orientation. if it is red it means the face is reverted
when finished don’t forget to save the texture