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We use the created modules to get the correct size of the roof. We will use three modules
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We use g to move faces in wire frames
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R + 45 to rotate beams in 45 deg angle
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We add a beam on the top of the structure. This should be un lined from the other one if I have duplicated it with Alt + D
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Select the loop cuts to bend the master beam
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side of the house
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We can tap G twice to move a loop cut through the beam
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make a plane for the roof
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loop cut to create indulations in the shape of the roof
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we mirror the plane roof
create a mirror and set the rotation ( control + A)
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we now need to move the mirror
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we use the eye dropper
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I then select the top beam as mirror object
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I need to set the rotation of the top beam to 1
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the mirror now worked
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I can copy the roof modifier to the beams. Select the roof as last
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We now make the middle plane section
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we want to use symmetry so we cut the plane in two pieces
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we remove the face on the left hand side
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we then add the mirror to the face
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we can now start editing our shape by grabbing the vertexes
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turn clipping on so the vertexes stick together
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we can now add the solidifier to the roof
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the plane is going in the down direction after solidify. We wanted the roof to extend to the up side. It’s always good to check the face direction before applying solidify
Blue = face direction is towards the camera therefore the thickness is going inwards rather than outwards
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we can verify this by changing the thickness
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it’s always good to reset the scale before changing thickness
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we can set a positive offset to move towards the top direction
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