Let use a new add-on
Now we have a new option in Shift + A
We can reposition the plane on the tree
alt + G and alt+ R to remove any movement or rotation
move the tree out of the way and start modelling the branch
create a cylinder and reduce faces to 8
R + X + 90
edit mode
G to grab
E, S, G
align the foliage image to the branch
Create a new plane but this time with an angle to the previous one
The planes are a little flat
loop cuts
work with G
We can now link the remaining two objects to the first one
Control + L (select the last one at the end
Once linked, if I want to modify only one of them without affcting the other I have to un-link the object
Texturing the bark
Unfortunately the wrengler imported the PBR in the worng order so we need to remove the metallic one and replace it with the basic colour texture
It’s still not perfect
let’s change the scale of the texture
still not perfect, because we forgot to scale to 1 the model of the branch
The object is also rotated so we need to apply scale and rotation
To texture the tree we can link its material to the branch
Another site for PBR
The texture is not quite working for our tree
There are some hard lines as well
We can increase the “blend” option to mitigate the hard lines
The roughness map is strange
white = rough
black = glossy
the map looks wrong way round. we can change it; shift + A
add invert on the roughness channel
fine tuning
increase the scale to 2
Assembling Tree
Join branch elements
Control + J = join
To separate the branch again, go to edit mode and press P
the joined object has now got material slots
when assembling the tree, always do some tree search
bonsai tree are always good to make a tree
top view is better to start
use ALT + D
R + Z + 45
we are now going to scale up all together
Scale
Change colour of the leaves
select slot 2 which is the colour of the bark
brown leaves
We need to reduce the poly mesh of the trunk
Collections
select the objects and press M
Add elements to the scene
other way
this is now a single object