make bevel
once bevelled then select the middle loops
scale S shit Z it will scale nicely on X and Y
select top and bottom loop
Add bevel
extrude top bottom surface and scale a bit
Select edge and bevel again
Let’s mark the seems
Control + space bar to zoom the window
there is a tiny bit of a curve
the unwrap menu appears only once we unwrap
Anything with hard edges we use conformal and not angle based
in this way we flatten out the edges of the uv map
we can edit them with the proportional editing and selecting a row plus Scale
use the wheel of the mouse to change the influence
scale X + 0
hold shift to move with small increment
duplicate the lights
Camera: control + alt +0 brings the camera to the viewport
lock the camera to the viewport
start moving it
to change the size of the camera
set time limit to 20 sec
F12 to render
to go out of camera view set 0