duplicate object
shift R to repeat the last command
Tower section
Shift S to bring the cursor back to origin
S and E or I directly
merge vertexes by distance press M
Smoothing
smooth shading it isn’t fool proof
scroll to Normals
Normals are the face direction
Edge direction
the auto smooth option takes all the edges with a certain angle 30deg and makes them sharp
If I grab the edge under the tower and pull it down it will go smooth passing 30deg angle
Duplication link duplication
Control + L to link object data
Median point is the default change it to individual originas. Change it back to median point when finished
Now we need to duplicate parts so we need to set the media Port – transform pivot point
Use alt + D to copy duplicate
Control + F2 to batch rename
Create a plane
create 20 loop cuts on X and Y
We can also do a submidive of the mesh
G grab
we will use the proportinal edit tool
use wheel mouse to increase the affected area select the faces
Control + G to select with optimal path tiles
Diorama
turn off proportional edit
press scale and then Z and Zero on the keyboard to flat the bottom surface
Materials
castle grey
If I forgot to link object duplictates
Towers
Material slots
Control + grow the selection nd control – decrases
select slot
Then add new material to the slot
in this way I can selectively select the materials in a slot
change the roughness of the tower
add an HDRI
I can turn off the light in the scene
Create turrets and roof
Since we have created the roof by scaling at zero the cylider the vertexes need to be merged by distance, click M
Flags
select the 3D cursor on top of the roof
G X move the outer vertexes
select the edges and G + Y and use the mouse wheel to reduce the sice
G+Z