Main camera settings Set the workflow to Linear rather than gamma Enable static components Make sure when importing objects in the scene that “generate lightmap
Year: 2022
Bread modelling
import the image ref and start with a plane extrude the edges to stretch the shape of the plane we can add loop cuts to
Stylized Table
Vertex bevel to smooth the corner. Control + B then Vx3 Edge bevel then Vx2 and pull select faces and delete faces click one edge
Advanced Materials
Select the model and add a new material to it Let’s make a curvature map Add gradient texture and color ramp Click Control + T
Sculpt Detailed Rocks
We start from the top view We then scatter several cubes all around change Z Join all of them together control + J Scale set
Bake Procedural Textures
Create a texture an name it diffuse Add an image texture to the procedural texture select the texture previously created Set bake to diffuse We
Combining Texture Technique
Remesh a plane we add a multi resolution modifier it distorts the mesh we can choose the simple method click on Simple multiple times until
Texture Painting – Stencils
Make sure you are in Texture painting viewport we need a new texture to replace our current brown colour I hook up the new texture
Sculpting Details, Baking Cavity & Normal Texture
Let’s remesh the object Shift + R Game dev TV spec to smooth the mesh click and rag to the side We start with the
Procedural Textures
Uses nodes to create a material rather than pictures or photograph of a material Fac mean the mixture of the two colours. 1 means the